CyGamBIT - Play, Learn, Protect

A safe and engaging way to empower young people online.

Welcome to CyGamBIT

CyGamBIT is our cutting-edge game-based learning platform designed to immerse you in real-world cybersecurity scenarios.

CyGamBIT is designed to engage young people with current and emerging online threats, equipping them with the knowledge needed to stay safe online. Developed in collaboration with young individuals, educators, and parents/guardians, it addresses diverse concerns through a shared learning experience.

Features

Interactive Gameplay

Focused Learning

Collaborative Learning

Engages users through immersive scenarios that simulate real-world cyber threats.

Tailored for 8-16-year-olds, covering critical topics like cyberbullying, privacy, and AI.

Encourages discussion and peer learning through multiplayer features.

Access CyGamBIT: Transform the Way We Teach Cybersecurity

Click “Play now” to launch the game in a new tab.

What is CyGamBIT?

CyGamBIT is a game-based learning platform that drops players into realistic online scenarios—phishing, privacy dilemmas, cyberbullying, misinformation—and asks them to make choices under time pressure. It supports discussion, reflection, and repeatable practice in short sessions designed for classrooms, clubs, and home use.

  • Interactive gameplay: Branching scenarios + instant feedback.

  • Focused learning: Key skills for 8–16 year-olds (KS2–KS4).

  • Flexible delivery: Use in lessons, assemblies, or at home.

Safeguarding & accessibility

CyGamBIT avoids graphic content and uses age-appropriate language. We iterate with educators and parents to keep content safe, inclusive, and accessible. If you have feedback, please contact cygambit@cyberinnovations.co.uk.

What does CyGamBIT cover?

Cyber-bullying and Trolling

Focusing on the challenges and impacts of online harassment.

Privacy and Security

Exploring the importance of self-awareness and mental health in the digital world.

Self-identity and Well-being

Discussing the significance of online relationships and the impact of digital footprints on reputation.

Managing Information Online

Educating players about safeguarding personal information and online security practices.

Relationships and Reputation

Teaching how to handle and assess information encountered online responsibly.

Emerging threats

Reactive to new and emerging threats faced by young people aged between 8 and 16.

Who is CyGamBIT For?

CyGamBIT is ideal for young learners aged 8-16, educators seeking innovative teaching tools, and parents aiming to educate their children about online safety.

CyGamBIT introduces foundational cybersecurity concepts in an engaging way, perfectly aligning with Key Stage 2’s focus on building digital literacy and understanding basic online safety, as outlined in the UK curriculum.

Tailored to meet the expanding digital awareness of Key Stage 3 students, CyGamBIT delves deeper into online privacy and cyber ethics, complementing the UK curriculum’s emphasis on responsible internet usage and digital citizenship.

For Key Stage 4 learners, CyGamBIT offers complex scenarios that challenge and refine their understanding of cybersecurity, supporting the UK curriculum’s goal of developing critical thinking and problem-solving skills in a digital context

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